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Interactive Fiction Readings
Wednesday, January 11 - Wednesday, February 1
Nick Montfort, Andrew Plotkin
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Interactive fiction is a text-oriented genre of videogame which has existed since the 1970s. We will get together to play one IF game each week during IAP. We’ll play group-style: one player will read the story as it unfolds, but the group will decide what to do every turn. Each session will have 90 minutes of play time and 30 minutes for discussion.
We will play the top four entries of the recent Interactive Fiction competition. Two fantasy stories and two mysteries, each in a different IF format.
Contact: Nick Montfort, firstname.lastname@example.org
Stone Harbor (Liza Daly) — an urban fantasy story constructed as hypertext.
Cactus Blue Motel
Cactus Blue Motel (Astrid Dalmady) — a Twine-based ghost story on the road.
Color the Truth
Color the Truth (Brian Rushton) — a parser-based police procedural.
Detectiveland (Robin Johnson) — a noir detective story built in a parser-like point-and-click interface.