Mind Over Machine: What Deep Blue Taught Us about Chess, Artificial Intelligence, and the Human Spirit
We can see how Deep Blue impacted the chess community and influenced the fields of philosophy, artificial intelligence, and computer science in the long run.
Eavesdroppers: How Scientists Are Learning to Listen in on the Animal Kingdom: Four Stories on Wildlife and Sound
Sound gives scientists a new way of knowing what is swimming, roaming, and flying where. And some scientists are using these sounds for conservation.
Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial representations.
A solid ground for extrapolation and predictions for Internet art’s future as an art world in its relation to the traditional art institutions.
Master's thesis by Neal Grigsby S.M., Comparative Media Studies, 2007
Keywords: adolescence, anthropology, Bildungsroman, feminism, fiction, film, literature, narrative, picaresque novel, psychology, school story, sociology, Sofia Coppola, video games
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.
Master's thesis by Sam Ford S.M., Comparative Media Studies, 2007
Keywords: archives, As the World Turns, CBS, convergence culture, entertainment, industry, serial drama, soap operas, storytelling, television
How the soap opera industry is and could be further adapting to the technological and social changes of a convergence culture to maintain and revitalize the genre’s relevance for viewers and advertisers alike.
How Chinese animation cinema has evolved over the years and how the Chinese nation is being constructed and contested through animation filmic texts.