Master's thesis by Neal Grigsby S.M., Comparative Media Studies, 2007
Keywords: adolescence, anthropology, Bildungsroman, feminism, fiction, film, literature, narrative, picaresque novel, psychology, school story, sociology, Sofia Coppola, video games
The broad appeal of narratives with adolescent protagonists across a variety of media, including literature, film, and video games.
Master's thesis by Sam Ford S.M., Comparative Media Studies, 2007
Keywords: archives, As the World Turns, CBS, convergence culture, entertainment, industry, serial drama, soap operas, storytelling, television
How the soap opera industry is and could be further adapting to the technological and social changes of a convergence culture to maintain and revitalize the genre’s relevance for viewers and advertisers alike.
How Chinese animation cinema has evolved over the years and how the Chinese nation is being constructed and contested through animation filmic texts.
Secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player experience.
How transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.