An analysis of the MIT Assassins’ Guild Live-Action Roleplaying games, providing five kinds of tensions in the design and the implementation of mechanics.
In “Defining Reality”, Schiappa shows the act of defining to be a specialized and learned behavior, and therefore one that can be studied and improved.
Master's thesis by Nadya Direkova S.M., Comparative Media Studies, 2003
Keywords: bilingual, Brian Sutton-Smith, design, Ellen Seiter, English, family, French, language, material culture, parenting, toy design
Bilingual By Design: A Design Study of Toy Design and Material Play Culture for Children Bilingual in French and English
The design of bilingual talking toys and their potential uses in the bilingual family.
Master's thesis by Aswin Punathambekar S.M., Comparative Media Studies, 2003
Keywords: audiences, class, diaspora, ethnography, family, film, Hindi, immigration, India, Indian-American, popular culture, transnational
A theoretical framework and a set of analytical tools that might help us understand how Hindi films are watched in the Indian-American diaspora.
“Take a good look,” he said to his wife as they walked away from their house. “You will never see it again.”