Content tagged "women"
Posted by Frankie Schembri
Francesca Schembri on the all-female team that programmed the first electronic computer. It received the Obermayer Prize For Writing on the History of Innovation.
Event: Thursday, January 19 @ 1:00 pm - 5:00 pm
Co-sponsored by MIT Libraries and CMS/W.
Posted by Conor Gearin S.M., Science Writing, 2016
Women are chronically underrepresented in U.S. politics. Yet TV shows, fictions, and films have leapt ahead of the electoral curve to give us our first female president(s). What messages about women and power do these fictional representations of female politicians send?
Event: Thursday, November 12, 2015 @ 5:00 pm
Women are chronically underrepresented in U.S. politics. Yet TV shows, fictions, and films have leapt ahead of the electoral curve. Political consultant Mary Anne Marsh and children/teens book author Ellen Emerson White look at the connections (if any) we can draw between representation and reality.
Posted by Sarah Schwartz S.M., Science Writing, 2015
Computational geneticist Pardis Sabeti and energy studies expert Jessika Trancik discuss careers and the outlook for women in science in the 21st century.
Event: Thursday, February 26, 2015 @ 5:00 pm - 7:00 pm
Computational geneticist Pardis Sabeti and energy studies expert Jessika Trancik will discuss their careers and the outlook for women in science in the 21st century.
Posted by T.L. Taylor
Insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally.
Posted by Flourish Klink S.M., Comparative Media Studies, 2010
My role in the Civic Engagement project was writing a case study about an online debacle popularly referred to as “RaceFail ’09”.
Event: Thursday, January 14, 2010 @ 1:00 pm
Issues around gender and gaming, as well as an opportunity for female MIT students who play digital games to come together to talk and play.
Posted by CMS/W
“The more women who are involved in the making of games, the more say and influence women will have in shaping the flow of thought and the flow of ideas for developing new games.”