Articles & Chapters
A select list of articles and book chapters by CMS/W faculty, researchers, and students.
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The Story of a Study of the Mind
Rebecca Saxe, PhD ’03, identified the parts of the brain that help us recognize others’ feelings. As a new professor, she took that research a step further in a groundbreaking follow-up study.
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Mic Check! Media Cultures and the Occupy Movement
This article investigates media practices in the Occupy movement and develops the concept of social movement media cultures
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By Junot Díaz
The Cheater’s Guide to Love
“Finally, when you feel like you can do so without exploding into burning atoms, you open a folder that you’ve kept hidden under your bed. The Doomsday Book.”
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By Nick Montfort and Mia Consalvo
The Dreamcast, Console of the Avant-Garde
We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting considerd as avant-garde.
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The Accidental Universe
“These phenomena have been explained as necessary consequences of the fundamental laws of nature. This long and appealing trend may be coming to an end.”
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I’m Shocked! Shocked! to Find There Are Neutrinos Going On Here
Many physicists note that challenges to special relativity have a very poor track record.
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By Ian Condry
Post-3/11 Japan and the Radical Recontextualization of Value: Music, Social Media, and End-Around Strategies for Cultural Action
“Music provides a model for cultural movements that do not attack power directly, but rather operate through a slippery, insidious, “end-around” strategy.”
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The Algorithmic Turn: Photosynth, Augmented Reality and the State of the Image
The goal of this article is to explore one aspect of that change: the algorithmic construction of the image.
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By T.L. Taylor
This is How We Play It: What a Mega-LAN Can Teach Us About Games
Insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally.
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By T.L. Taylor
The Assemblage of Play
The notion of assemblage for computer game studies and the relationship between technological artifacts, game experience, and sociality.
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I WANT MY GEEK TV!
“From a fan’s perspective, Global Frequency was too good to be true.”
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By Jing Wang
Youth Culture, Music, and Cell Phone Branding in China
The relationship between music and youth culture in China in the context of transnational cell phone branding.
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Applied Humanism: The Re:constructions Project
“By Monday morning, the site, Re:constructions, had launched with more than one hundred essays [about immediate reactions to 9/11].”