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Transforming the work place through serious games

Tuesday, January 5, 2016 - Tuesday, January 26, 2016

Independent Activities Period

Please refer to full information and schedule at http://student.mit.edu/iap/ns82.html

Are you wondering how games will be used in your future workplace? Are you interested in changing the workplace through game design? This class is for you.

Through hands-on activities, you will experience how games will transform the workplace. The class will be divided in 4 sessions. Each session, we will explore games used in companies through a particular theme. Themes include:

Recruitment: How can you be more prepared for new forms of recruitment? How can games and gamelike experiences change the rules of recruitment?

Training: How can serious games, particularly simulations, affect workplace training?

Client Focused Innovation: How can you become more innovative in using games, while keeping the client’s needs in mind? How will this new type of game will impact innovation in companies?

Disruptive Innovation: We’ll use a creative method to be able to innovate while thinking out of box, creating new products or services with a rubik’s cube.

In every session, we will have a short presentation, an activity on the topic (testing serious games, using methods…) and a debate oriented with questions related to the topic.

The global objectives of those workshops are to make you able to evaluate serious games, have an overview of that topic and be able to evaluate their use in companies.

Details

Start:
Tuesday, January 5, 2016
End:
Tuesday, January 26, 2016
Event Category:
Event Tags:

Venue

MIT Building 36, Room 153
50 Vassar Street
Cambridge, MA 02139 United States
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