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Video Games as Media Hybrids

Thursday, January 21, 2016 - Thursday, January 28, 2016

Independent Activities Period

Please refer to full information and schedule at http://student.mit.edu/iap/ns82.html

Michal Zmuda
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Video games are deeply grounded in a culture of technological progress. They are promoted as a new form of entertainment, after all they introduce new aesthetics and new ways of engagement. This notion often overshadows the fact that video games are hybrids, not only games but also a conglomerate of different medialities, like movies, literature, drama, radio etc…

This series will explore how video games approach old media they were built upon. We will see how they implement, interpret and refashion them. We will try to examine: how the historical and sociological context of given media is adapted by games, how the gameplay influences and reshapes those medialities, what those medialities can tell us about video game medium itself.

The series of 3 meetings will consist of lectures and discussions. Sessions may be attended individually, but it is recommended that participants attend all of them.

Sponsor(s): Comparative Media Studies/Writing
Contact: Michal Zmuda, mzmuda@MIT.EDU

Details

Start:
Thursday, January 21, 2016
End:
Thursday, January 28, 2016
Event Category:
Andrew Whitacre Written by Andrew Whitacre