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Hacking VR Speaker Series: Brian Chirls, “WebVR”

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

Virtual Reality productions are on the rise. But is the medium even available? How can we start thinking about the accessibility and democratization of immersive production, creation and consumption?

Hacking VR Speaker Series: Masterclass with Arnaud Colinart

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

A walk through an innovative and groundbreaking award-winning project, Notes on Blindness, from ideation to production, post-production and distribution.

Hacking VR Speaker Series: Eloi Champagne, “Leading Innovation at the NFB”

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

The National Film Board of Canada is one of the leading forces of VR for both linear and interactive productions. Learn more about their inspirations, decisions and workflows, from production, conceptualization and developing new collective spaces for creation.

Hacking VR Speaker Series: Masterclass with Vincent Morisset

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

Creating with immersive and interactive tools. Is there even a box? Rethinking the rules of immersive storytelling. Meet one of the leading voices in innovation, interactive medium and creative digital artwork. Vincent is author of acclaimed, Emmy and Webby Awarded works such as Bla-Bla, Way-to-Go (NFB/France Télévisions) and interactive music videos (Neon Bible) resulting from a seven year collaboration with Arcade Fire.

Hacking VR Speaker Series: Jessica Brillhart, “VR in Science”

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

Google has been at the forefront of exploring new ways to shoot 360, VR stories. As the medium develops, how can VR be used to raise awareness about science-related project? How can it be used to tell stories about our bodies, our health? VR in developments sometimes mean collaborations with doctors, neuroscientists, data scientists. How can scientific knowledge inform creation and creation inform science?

Sound, the First Rule of Immersion

Open Doc Lab: MIT Building E15, Room 318 20 Ames Street, Cambridge, MA

Some say sound is 50% of immersion in VR but also AR and XR. How does it translate to new platforms? How should we think of music, sound, audio and texture in immersive media productions? With its patented sound design, HeadSpace Studio has been designing sound spaces and 360 environments for pioneering experiences.