Experience Design Workshop: Taught by Razorfish
Whether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.
Whether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.
The Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.
What can designers do to better connect with the communities and individuals they wish to serve? How can design projects avoid patronizing attitudes and economic colonialization? How can a designer be effective in promoting social change while following their conscience?
MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.
Sandra Braman on how "those responsible for technical design of the Internet have found they must think through a number of social policy issues along the way."
Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
A workshop exploring the role of space in storytelling and how artists can use the tools of game design to construct complex narratives.
Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.
Susan Murray on the discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC's early attempts to sell color to consumers, sponsors, and critics.
In this workshop, we’ll explore guidelines to develop visual representations of your important concepts. Bring your visualization challenges to the workshop.
An introductory workshop about 3d scan technology that costs little to no money.
If you have an ed tech project you are working on and would like to get feedback or take it to the next level, this mini design studio is for you!
Sometimes simple changes can significantly expand accessibility to people who have neurological differences like autism, dyslexia, ADHD, or epilepsy, but designers and policymakers frequently aren’t aware of issues affecting this neurodiverse community.