Konstantin Mitgutsch: “Purposeful Games: Research & Design”
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
Heather Chaplin on "emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences."
Scott Nicholson discussing how meaningful gamification is the use of design concepts from games and play to help people find personal connections to a real-world setting.
Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.
Sandbox Summit@MIT 2014 will present some of the minds behind—and in front of—today’s evolutionary ideas, platforms, places and products. From toys and games to schools, museums, media and marketing, presenters will delve into the purposeful designs that power playful learning.
On April 23, 2016, MIT hosts a campus-wide open house, welcoming the public into every department to check out the coolest of the Institute's work.
Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Matthew Berland on how we can create environments where learners are supported in developing creative agency, and how we might assess or evaluate success.