2011 Global Game Jam
GAMBIT Game Lab 5 Cambridge Center, Cambridge, MAThe Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.
From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities
MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MAClara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
Konstantin Mitgutsch: “Purposeful Games: Research & Design”
Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MAA new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
Discovering Madden History
GAMBIT Game Lab 5 Cambridge Center, Cambridge, MAIn this two day course, participants will help to chart the history of the Madden videogame franchise. We will play every title of Madden.
Performing Videogame Narratives in Space: Indexical Storytelling
Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MAClara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
GAMBIT Game Lab at Cambridge Science Festival
MIT Museum 265 Massachusetts Ave., Cambridge, MAIf you're local and you have kids, there's no excuse for missing us at the Cambridge Science Festival. Full info at the GAMBIT website!
Games in Everyday Life and Why That Matters to You
Tang Center 70 Memorial Drive, Cambridge, MAWhat can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
Finer Fruits: Experiment in Life and Play at Walden
MIT Building 32 (Stata Center), Room 155 32 Vassar Street, Cambridge, MATracy Fullerton is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment.
Todd Harper: “Fight Like Gentlemen: The Culture of Fighting Games”
MIT Building 4, Room 231 Cambridge, MAA talk on the fighting game community, its spiritual and physical roots in the arcade, common practices, and how issues of ethnicity and gender collide.
Push Button: Examining the Culture, Platforms, and Design of the Arcade
MIT Building 26, Room 142 60 Vassar Street, Cambridge, MAThe lecture series is also paired with a Game Dev Challenge for students - to make games for the cabinets installed at the MIT Museum and in CMS/W.
Global Game Jam 2014 at MIT
The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.
Philip Jones: “Gaming in Color”
MIT Media Lab, Room 633 75 Amherst St., Cambridge, MAGaming in Color is a full length documentary of the story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games.
Jane McGonigal discusses her new book “SuperBetter” with Scot Osterweil
MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MAJoin us and Harvard Book Store as it hosts Jane McGonigal to discuss "SuperBetter" with our own Scot Osterweil of The Education Arcade.
The Adventures of Ms. Meta: Celebrating the Female Superhero Through Digital Gaming
MIT Building 4, Room 231 Cambridge, MASarah Zaidan is a game designer, artist and researcher whose work explores how video games and comic books can engage in a dialogue with identity, gender and civic awareness.
Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MAProfessor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.