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2011 Global Game Jam

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

The Singapore-MIT GAMBIT Game Lab will be a host site in the Boston/Cambridge area for the 3rd Annual Global Game Jam, from January 28 through 30.

Konstantin Mitgutsch: “Purposeful Games: Research & Design”

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.

Discovering Madden History

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

In this two day course, participants will help to chart the history of the Madden videogame franchise. We will play every title of Madden.

Performing Videogame Narratives in Space: Indexical Storytelling

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.

GAMBIT Game Lab at Cambridge Science Festival

MIT Museum 265 Massachusetts Ave., Cambridge, MA

If you're local and you have kids, there's no excuse for missing us at the Cambridge Science Festival. Full info at the GAMBIT website!

Finer Fruits: Experiment in Life and Play at Walden

MIT Building 32 (Stata Center), Room 155 32 Vassar Street, Cambridge, MA

Tracy Fullerton is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment.

Global Game Jam 2014 at MIT

The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.

Philip Jones: “Gaming in Color”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Gaming in Color is a full length documentary of the story of the queer gaming community, gaymer culture and events, and the rise of LGBTQ themes in video games.

Christopher Weaver, “Amplius Ludo, Beyond the Horizon”

MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MA

Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.