Henry Jenkins in “What’s Wrong with Studying Video Games?”

So studying “video games themselves” isn’t [complicated]? All the social science projects and behavioral research into games and violence and/or aggressive behavior as well as their potential cognitive learning benefits and rhetorical/theoretical relationships between players and virtual worlds is all tantamount to some implied catch-all screw-off drug trip? (Not that I agree with the implications analogue here in terms of the oft and unimaginatively scapegoated Pink Floyd.)

Anyone care to tell that to academics like Ian Bogost and Edward Castranova and Henry Jenkins? All the folks working not just in game design, but the study of ludology and/or narratology? Game luminaries like Will Wright and Peter Molyneux and Shigeru Miyamoto, who’ve made it their business (never mind quite a bit of cash) to figure out what players are thinking and feeling when they play?

From What’s Wrong with Studying Video Games?

Andrew Whitacre

About Andrew Whitacre

Andrew directs the communications efforts for CMS/W and its research groups. A native of Washington, D.C., he holds a degree in communication from Wake Forest University, with a minor in humanities, as well as an M.F.A. in creative writing from Emerson College. This work includes drawing up and executing strategic communications plans, with projects including website design, social media management and training, press outreach, product launches, fundraising campaign support, and event promotions.

 
 

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