Media, Arts and Design | AI Conference 2020 (Call for Abstracts; Register as participant), June 19th, 2020

What impact will artificial intelligence (AI) have on media, arts and design? Which case studies already exist? What examples are to be found in the past? And how will the future look like?

The Media, Arts & Design | Blockchain conference gets a sister conference.

How did the new conference originate?

After the great resonance of the Media, Arts & Design | Blockchain conference on the weekend of 2nd and 3rd May, the consortium has come up with the idea to create a one-day conference & anthology before the summer. With the aim of linking the two conferences for 2021. The idea of the MAD conference series (Media, Arts & Design | *.Conferences) was born. New on board is the Department of Artificial Intelligence at the University of Malta. The MIT Education Arcade, will again act as a “supporter”. Alexander Pfeiffer (Post-Doc Fellow at cms/w; the MIT Education arcade and co-initiator of the conference) and Scot Osterweil (Creative Director at the MIT Education Arcade) represent the cms/w department at the conference. Another reason for organising this conference is that the consortium wants to find new ways to exchange and network during the difficult Covid-19 situation.

Media, arts, design and artificial intelligence have always had a great influence on each other. For example, it is the great science fiction novels and films such as “2001: A Space Odyssey” that have shaped the perception of artificial intelligence for generations. On the other hand, it is now AI-supported media productions that allow us to dive into our film and game worlds and turn them into the great experiences we enjoy as consumers.

Key data:

The conference takes place June 19th, 2020, 14:00 – 20:00 (CEST / UTC+2) via ZOOM (the link will be sent to all registered participants on June 18th.)

Call submission deadline: June 6th, 2020
Registration deadline for all participants: June 17th, 2020
(Please fill out the respective form below.)

Call for Proposal for the Media, Arts & Design | AI conference 2020:

Scientists, scene experts and specialists from academia and industry are cordially invited to submit proposals for delivering a talk at the conference.

Suggested topics include:

  • Applied use cases of Artificial Intelligence (AI) in the context of media, arts & design
  • Considerations about Game Design & AI from various perspectives, i.e. user experience, technical aspects or psychological contexts
  • Applications of AI for creating game content
  • Philosophical and ethical considerations
  • AI in serious games and other educational aspects
  • AI in Storytelling
  • AI in Game level and content generation
  • AI for special effects and interactive art
  • Historical or futuristic perspectives, the Delorean is yours
  • The role of media, arts & design in AI development / Games as test environments for AI systems
  • any other related topic that you like to suggest to us

Selected speakers can either present live or send a video in MP4 beforehand e.g. via dropbox or wetransfer to and

Review setting:

The review process is also divided into two stages: The abstracts for the conference are reviewed by a panel of experts, and any submissions to the book chapter will be subject to peer-review evaluation.

Submission procedure:

The submission procedure has two stages. You can apply for a talk at the conference only or for a talk at the conference and a book chapter for an anthology based on the conference topic.

To apply for the conference as speaker and for the online blog of abstracts:

Please fill out the form below to submit an abstract (max. 250 words) of your planned contribution. Submission deadline: June 6th, 2020

The selection process will be a group review by the chairs of the conference. The top two submissions will be selected as keynote speakers of the conference.

You will be notified by June 8th, 2020 whether your submission has been accepted.

Submit / Register here:



Both links refer to the webspace of Donau-Universität Krems, Austria, which carries out the registration process. The data processing is their responsibility.

To apply for the anthology:

Applicants who would like to apply as speakers for the conference and also publish a book chapter are asked to tick the appropriate box on the form. These persons will receive further information about the process after the conference.

The anthology will be published by Springer as part of the series: “Advances in Intelligent Systems and Computing”.

Conference Website:

Everything about the MAD Conference Series can be found on the new website:

The Partners:

The Media, Arts & Design | AI 2020 conference is organised by the Center for Applied Game Studies @ Donau-Universität Krems, the Department of Artificial Intelligence @ University of Malta and the Department of Digital Media @ Drexel University. The conference is further supported by the MIT Education Arcade @ Massachusetts Institute of Technology, the LIVE LAB @ Texas A&M University and the Department of Communication Studies @ University of Vaasa.

participating universities (logos)

Alexander Pfeiffer

About Alexander Pfeiffer

Alexander Pfeiffer is recipient of a Max Kade Fellowship awarded by the Austrian Academy of Science to work at MIT with The Education Arcade. His research focus as a postdoctoral fellow is on blockchain technologies and their impact on game-based education and learning assessment. Before joining MIT, Alexander headed the center for applied game studies at Danube-University Krems, Austria, for eight years. He is also co-founder of the Austrian-based tech start-up Picapipe GmbH and the Malta-based B & P Emerging Technologies Consultancy Lab Ltd. He holds a doctorate and a social and economic sciences degree (mag.rer.soc.oec) from the Vienna University of Economics and Business, a Master of Arts from Danube-University Krems, and an Executive MBA from Alaska Pacific University, Anchorage. Besides this particular research his fields of interests are e-sports, media studies, emerging technologies, game studies and binge-watching TV series.


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