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Designing Virtual Worlds

Three primary areas of focus are: creating new Virtual Reality experiences; mapping the state of emerging tools; and hosting guests – leaders in the VR/XR community, who serve as coaches for projects. Students have significant leeway to customize their own learning environment. As the field is rapidly evolving, each semester focuses on a new aspect of virtual worlds, based on the current state of innovations. Students work in teams of interdisciplinary peers from Berklee College of Music and Harvard University. Students taking graduate version complete additional assignments.

Danna Solomon
Written by
Danna Solomon

Danna Solomon is the Academic Administrator for CMS/W and the Grad Program in Science Writing. She holds a Master's in Arts, Festival & Cultural Management from Queen Margaret University, Edinburgh, and a BA from Tufts University. Her background is in administrative management in arts, culture, and higher education; in addition to her work at MIT, she works with several local community arts organizations in administration, organizational leadership, and production. Danna plays the flute, and enjoys reading, knitting, interdisciplinary art, food, and puzzles.

Danna Solomon Written by Danna Solomon