• Search
  • Lost Password?

Advanced Identity Representation

Studies and develops computational identity systems for games, social media, virtual worlds, and computer-based artwork. An interdisciplinary set of readings (cognitive science, computer science, art, and sociology) looks at both the underlying technology and the social/cultural aspects of identity. Includes topics such as developing improved characters, avatars, agents, social networking profiles, and online accounts. Engages students in on-going research projects. Explores how social categories are formed in digital media, including gender, class, and ethnicity, along with everyday social categories (such as those based on personality or shared media preferences). Experience required in one of the following: computer programming, graphic design, web development, interaction design, or social science research methods. Students taking graduate version complete additional assignments.

Danna Solomon
Written by
Danna Solomon

Danna Solomon is the Academic Administrator for CMS/W and the Grad Program in Science Writing. She holds a Master's in Arts, Festival & Cultural Management from Queen Margaret University, Edinburgh, and a BA from Tufts University. Her background is in administrative management in arts, culture, and higher education; in addition to her work at MIT, she works with several local community arts organizations in administration, organizational leadership, and production. Danna plays the flute, and enjoys reading, knitting, interdisciplinary art, food, and puzzles.

Danna Solomon Written by Danna Solomon