CMS/W tests theory in the real world, and that’s the role our research groups play.
Civic media, digital humanities, games, electronic literature…such variety is determined not only by what faculty and students offer but also through the establishment of strategic partnerships with donors and organizations. These have included the John S. and James L. Knight Foundation, Singapore’s Media Development Authority, the MacArthur Foundation, industry groups, private donors, and others.
For the graduate program in particular, there’s something unique about CMS/W, its research groups, and its funding partners: graduate students work for the groups as research assistants and, in return, receive free tuition and a stipend. Undergraduates, too, regularly have the chance to work with our research groups, through MIT’s Undergraduate Research Opportunities Program.
Explores games that promote learning through authentic and engaging play. Its mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.
Explores the potential of play, from entertainment to education, art to activism, science to socialization, and more.
Researches and develops new forms of gaming, interactive narrative, social media, virtual reality, and new creative computing forms and analyzes social aspects of such digital media systems by inventing and using artificial intelligence and machine-learning techniques.
- D. Fox Harrell, Director and Principal Investigator
Brings technologists, storytellers, and scholars together to advance the new arts of documentary.
Designing systems for teacher learning across the career trajectory to support ambitious teaching and learning. The Teaching Systems Lab develops and leverages new digital tools, from massive open online courses to digital practice spaces that allow teachers to rehearse for and reflect upon important decisions in teaching.
- Justin Reich, Director and Principal Investigator
- Eric Klopfer, Principal Investigator
- Vijay Kumar, Principal Investigator
A lab for research, teaching, and creative production, dedicated to developing new poetic practices and new understandings of digital media by considering the material, formal, and historical aspects of creative computing.
- Nick Montfort, Director
Past Research Groups
Engaging new technologies and their potential to enable fresh and highly effective solutions to problems of significant social, economic, and cultural importance.
- Yihyun Lim, Director
Exploring the use of media technologies (satellites, television, the internet, social media, and mobile phones) in diverse international contexts.
- Lisa Parks, Principal Investigator
Explores the potential of new media technologies for the enhancement of education and research in the humanities. Its work focuses on questions about the integration of technology into humanities curricula within the broader context of scholarly inquiry and pedagogical practice.
- Kurt Fendt, Executive Director
Explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world.
- Henry Jenkins, Principal Investigator
- Erin B. Reilly, Research Director
Explores new directions for the development of games as a medium. GAMBIT set itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing.
- William Uricchio, Principal Investigator
- Henry Jenkins, Principal Investigator
- Philip Tan, US Executive Director
- Teo Chor Guan, Singapore Executive Director