High-Tech Simulations Linked to Learning, from Education Week:
Similarly, for a new Web-based prealgebra game aimed at middle school students called Lure of the Labyrinth, game developers from the Boston-based FableVision and researchers from the Massachusetts Institute of Technology worked closely with a group of teachers to design and develop the game from start to finish.
Spearheaded by Maryland Public Television as part of the Learning Games to Go initiative, which aims to create learning games that support students’ prealgebra and reading skills, the game is aligned with Maryland State Voluntary Curriculum standards as well as national standards.
“[Teachers] have every reason to be skeptical of using games in the classroom,” said Scot Osterweil, the creative director of the game at MIT’s Education Arcade, a research initiative at the university that investigates learning through games. “From our perspective, the goal was to come up with something the teacher can adopt without taking a big risk,” he said.