Content tagged "games"
Event: Wednesday, March 20 @ 5:00 pm - 6:30 pm
Civic Arts Series, “Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism”
The idiosyncratic and surprising ways computer hobbyists in Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism.
Posted by T.L. Taylor
From Professor T.L. Taylor comes her look at the revolution in game live streaming and esports broadcasting.
Posted by Kaelan Doyle-Myerscough S.M., Comparative Media Studies, 2018
Keywords: games, Giles Deleuze, intimacy, Overwatch, pleasure, The Last Guardian, The Legend of Zelda: Breath of the Wild, video games
Video games have a unique capacity to generate intimate affects, and my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.
Posted by Elise Chen
Eric Klopfer recently switched his appointment to Comparative Media Studies/Writing. With its longstanding games studies program, he sees it as well aligned with his academic goals.
Posted by CMS/W
“In this 2017 GDC talk, MIT professor TL Taylor explains why developers hoping to break into the esports scene can benefit from understanding and integrating expert and enthusiast communities into their initiatives.”
“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
Posted by Andrew Whitacre
Higher Education Video Game Alliance names 14 CMS/W faculty, affiliates, and past speakers as fellows
List includes Professor T.L. Taylor, researcher Scot Osterweil, and CMS/W co-founder Henry Jenkins.
Event: Friday, January 20, 2017 - Sunday, January 22, 2017
“Come together, be creative, share experiences and express ourselves in a multitude of ways using video games.”
Event: Thursday, January 12, 2017 - Thursday, January 26, 2017
Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.
Event: Wednesday, January 11, 2017 - Wednesday, February 1, 2017
We will get together to play one interactive game each week during Independent Activities Period.
Posted by Karen Schrier S.M., Comparative Media Studies, 2005
Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games.
Even warm interactions in games carry negative, even potentially violent and oppressive, representations. There is a need for design interventions on the mechanical level to mitigate violence in game worlds and the reinforcement of negative real world stereotypes.
Event: Saturday, April 23, 2016
On April 23, 2016, MIT hosts a campus-wide open house, welcoming the public into every department to check out the coolest of the Institute’s work.
Event: Friday, January 29, 2016 - Sunday, January 31, 2016
The Global Game Jam (GGJ) is the world’s largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
Event: Tuesday, January 5, 2016 - Tuesday, January 26, 2016
Are you wondering how games will be used in your future workplace? Are you interested in changing the workplace through game design? This class is for you.