Content tagged "industry"
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Event: Friday, November 9, 2012 - Saturday, November 10, 2012
Futures of Entertainment 6
This year’s event, Nov. 9-10 at MIT, will look at how media producers and audiences are relating to one another in new ways in a spreadable media landscape.
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Posted by Andrew Whitacre
The Solid Numbers on the Value of a CMS Degree
“We have a large enough number of alumni to do some research on salaries, industries, and general opinions about the CMS grad school experience. And we just did.”
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Event: Friday, September 21, 2012 @ 9:00 am - 8:30 pm
Games in Everyday Life and Why That Matters to You
What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
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Posted by Andrew Whitacre and Nancy Baym
Podcast, Nancy Baym: “Artist-Audience Relations in the Age of Social Media”
Nancy Baym, Principal Researcher at Microsoft Research New England, asks how direct access to fans changes what it means to be an artist.
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Posted by Andrew Whitacre
Scot Osterweil in the Wall Street Journal’s “The Hidden Cost of Apps for Children”
Industry now has “the ability to invade the kids’ space much more aggressively than ever before.”
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Posted by Andrew Whitacre
GAMBIT at the center of GameSpot video on Boston’s game development history
Our GAMBIT Game Lab was stoked to see the dozen or so mentions of its work, mission, and role in game development featured in a GameSpot video.
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Posted by Andrew Whitacre
Podcast: Heather Chaplin, “Games and Journalism”
Heather Chaplin discusses emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.
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Posted by Andrew Whitacre and T.L. Taylor
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
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Posted by Andrew Whitacre
Podcast: John Hartley, “Creative Industries, Micro-productivity and Social Learning: A Cultural Science Approach to Cultural and Media Studies”
John Hartley’s approach to media and culture, based on evolutionary and complexity studies, recast in terms of user-created content and networked knowledge.
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Posted by Andrew Whitacre
Podcast: Philip Napoli, “Social Media, Television, and the Evolution of the ‘Institutionally Effective’ Audience”
Philip Napoli on enabling and inhibiting TV’s incorporation of social media and their implications for audience representation and cultural production.
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Posted by Colleen Kaman S.M., Comparative Media Studies, 2009
Topics: Carl Malamud, industry, Internet, Internet 1996 World Exposition, InteropThe World in the Network: The Interop Trade Show, Carl Malamud’s Internet 1996 Exposition, and the Politics of Internet Commercialization
Highlighting hitherto neglected practices, this thesis deepens our understanding of the forces that proved critical to the Internet’s commercial success.
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Posted by Sheila Seles S.M., Comparative Media Studies, 2010
Topics: advertising, distribution, industry, televisionAudience Research for Fun and Profit: Rediscovering the Value of Television Audiences
The television industry should look to other digital business, experiment with models online, and explore emergent sites of audience value.
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Event: Thursday, April 8, 2010 @ 5:00 pm - 7:00 pm
Exit Zero: Documentary Filmmaking, Historical Memory, and Personal Voice
Filmmakers Chris Boebel and Chris Walley on the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago.
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Posted by Andrew Whitacre
Podcast: Mia Consalvo, “Western Otaku: Games Crossing Cultures”
Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.
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Event: Friday, November 20, 2009 - Saturday, November 21, 2009
Futures of Entertainment 4
Futures of Entertainment 4 once again brings together key industry leaders and academic scholars who are shaping these new directions in our culture.