Content tagged "play"
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Posted by Eric Gordon and Vassiliki Rapti
Ludics—Play as Humanistic Inquiry
In the introduction to the edited volume Ludics, Visiting Professor Eric Gordon and Vassiliki Rapti write that “this book takes the bold position that play is an antidote to dark times. Rather than an escape hatch, it provides opportunity for discovery, connection, joy, care, and relational aesthetics—conditions that are central to worldliness, not extraneous to it.”
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Posted by Elizabeth Borneman S.M., Comparative Media Studies, 2020
Podcast: Matthew Berland, “Creative Agency: Making, Learning, and Playing towards Understanding Computational Content”
Matthew Berland on how we can create environments where learners are supported in developing creative agency, and how we might assess or evaluate success.
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Event: Thursday, February 13, 2020 @ 5:00 pm - 6:30 pm
Matthew Berland, “Creative Agency: Making, Learning, and Playing towards Understanding Computational Content”
Matthew Berland on how we can create environments where learners are supported in developing creative agency, and how we might assess or evaluate success.
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Posted by Andrew Whitacre
Podcast: Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Weaver, founder of Bethesda Softworks, discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
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Event: Thursday, September 12, 2019 @ 5:00 pm - 6:30 pm
Christopher Weaver, “Amplius Ludo, Beyond the Horizon”
Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
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Event: Thursday, January 12, 2017 - Thursday, January 26, 2017
What Playfulness Can Change
Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.
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Posted by Karen Schrier S.M., Comparative Media Studies, 2005
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change
Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games.
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Event: Saturday, April 23, 2016
MIT Open House, with CMS/W Events
On April 23, 2016, MIT hosts a campus-wide open house, welcoming the public into every department to check out the coolest of the Institute’s work.
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Posted by Jesse Sell S.M., Comparative Media Studies, 2015
Topics: broadcasting, e-sports, industry, media, play, sportsE-Sports Broadcasting
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
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Posted by Andrew Whitacre
Featured work from NYU’s Helen Nissenbaum
Ahead of Thursday’s talk with Helen Nissenbaum — an NYU professor of Media, Culture and Communication, and Computer Science — we’d like to share some of her featured work, including her new book with Mary Flanagan, who spoke at CMS/W earlier this year.
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Posted by Ling Zhong S.M., Comparative Media Studies, 2014
Topics: consumerism, consumption, imagination, Pinterest, play, sociology, technologyMy Pins Are My Dreams: Pinterest, Collective Daydreams, and the Aspirational Gap
The socially-networked nature of Pinterest allows a new type of malleable, global and taste-based community to develop that can engage in collective imaginative play.
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Event: Monday, March 24, 2014 - Tuesday, March 25, 2014
Sandbox Summit@MIT, “Innovation by Design: Inspirations for Playful Learning”
Sandbox Summit@MIT 2014 will present some of the minds behind—and in front of—today’s evolutionary ideas, platforms, places and products. From toys and games to schools, museums, media and marketing, presenters will delve into the purposeful designs that power playful learning.
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Posted by Liam Andrew S.M., Comparative Media Studies, 2015
Podcast and Liveblog: “Play in the Age of Computing Machinery” with Miguel Sicart
Miguel Sicart looks at the culture, aesthetics, and technological implications of play in the age of computers.
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Event: Thursday, February 13, 2014 @ 5:00 pm - 7:00 pm
Miguel Sicart: “Play in the Age of Computing Machinery”
Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.
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Event: Thursday, December 12, 2013 @ 10:00 am - 11:30 pm
Meaningful Gamification: Motivating through Play Instead of Manipulating through Rewards
Scott Nicholson discussing how meaningful gamification is the use of design concepts from games and play to help people find personal connections to a real-world setting.