Content tagged "sports"
-
Posted by Jesse Sell S.M., Comparative Media Studies, 2015
Topics: broadcasting, e-sports, industry, media, play, sportsE-Sports Broadcasting
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
-
Posted by Abe Stein S.M., Comparative Media Studies, 2013
Topics: fans, genre, industry, sports, televisionTelevisual Sports Videogames
Abe Stein’s thesis on how these videogames are situated in the sports media industrial complex of North America and how their design is meaningful for fans.
-
Posted by T.L. Taylor
Raising the Stakes
T.L. Taylor’s book on professional computer gaming and the accompanying efforts to make a sport out of this form of play.
-
Posted by Andrew Whitacre and T.L. Taylor
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
-
Posted by Lauren Silberman S.M., Comparative Media Studies, 2009
Topics: athletics, education, learning, neuroscience, psychoanalysis, sport video games, sportsDouble Play: Athletes’ Use of Sport Video Games to Enhance Athletic Performance
Why elite athletes are playing sport video games as their virtual selves. Draws on interviews and observations of elite athletes playing sport video games.
-
Posted by Seth Mnookin
Feeding the Monster: How Money, Smarts, and Nerve Took a Team to the Top
“Seth Mnookin was given access never before granted to a reporter for this fascinating inside account of the Boston Red Sox.”
-
Posted by CMS/W
WWE’s Jim Ross excited to guest lecture at MIT
Jim Ross: “I’m really interested and excited to see what questions these very bright men and women have after studying sports-entertainment all semester.”
-
Posted by Henry Jenkins, Tara McPherson and Jane Shattuc
Hop on Pop: The Politics and Pleasures of Popular Culture
The essays cover a wide and colorful array of subjects including pro wrestling, Doom, soap operas, baseball cards, karaoke, and Internet fandom.