Content tagged "virtual worlds"
A concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds.
Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial representations.
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones?
Posted by Sam Ford S.M., Comparative Media Studies, 2007
MIT’s Comparative Media Studies program co-hosted Futures of Entertainment with the Convergence Culture Consortium, one of the program’s research groups.
Posted by Ilya Vedrashko S.M., Comparative Media Studies, 2006
Topics: advertising, branded entertainment, branding, computer games, marketing, networks, product placement, video games, virtual worlds
This thesis arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments.