Content tagged "virtual worlds"
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Posted by Tom Boellstorff, Bonnie Nardi, Celia Pearce and T.L. Taylor
Ethnography and Virtual Worlds: A Handbook of Method
A concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds.
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Posted by Amanda Finkelberg S.M., Comparative Media Studies, 2007
Topics: cartography, databases, mapmaking, maps, spatial representation, subjectivity, virtual worldsSpace, Place, and Database: Layers of Digital Cartography
Cybercartography, an emergent system of maps, mapmaking tools, and mapmakers, forces a rethinking of spatial representations.
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Posted by Dan Roy S.M., Comparative Media Studies, 2007
Topics: Labyrinth, massively multiplayer online games, MMOs, mobile, phones, play, virtual worlds, World of WarcraftMastery and the Mobile Future of Massively Multiplayer Games
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones?
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Posted by Sam Ford S.M., Comparative Media Studies, 2007
Futures of Entertainment Conference Examines the Entertainment Landscape
MIT’s Comparative Media Studies program co-hosted Futures of Entertainment with the Convergence Culture Consortium, one of the program’s research groups.
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Posted by Ilya Vedrashko S.M., Comparative Media Studies, 2006
Topics: advertising, branded entertainment, branding, computer games, marketing, networks, product placement, video games, virtual worldsAdvertising in Computer Games
This thesis arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments.