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Taper: Creative Constraints and Minimalist Design in a Computational Poetry Publication

Network of authors (green), editors (yellow), and issues (blue) across 13 Taper issues.

In an era defined by rapid technological evolution, digital publications are not only effective means of distribution; they also advance creativity, collaboration, and cultural impact.

This paper explores the seven-year journey of Taper, a magazine for computational poetry, broadly defined, that invites computational creativity and uses a minimal design. By embracing deliberate constraints, including a restriction on program/poem size and different themes for different issues, Taper fosters innovation through remix culture, experimentation, and collaboration. These approaches nurture a dynamic community of practice at the intersection of literary art and programming while advancing grassroots strategies for sustainable growth and long-term viability. Reflecting on Taper’s evolution, this paper illustrates how minimalist design principles and computational frameworks can amplify creative expression, strengthen community engagement, and cultivate ecosystems capable of addressing pressing societal challenges. These findings demonstrate how a collectively-edited project can spur artistic innovation and “creativity for change,” enabling lasting impact in a shifting creative landscape.

Part of the Proceedings of the 2025 Conference on Creativity and Cognition

Nick Montfort
Written by
Nick Montfort

Nick Montfort, professor of digital media, uses computation to develop literary art. His work includes more than ten computer-generated print books (from seven presses), the collaborations The Deletionist and Sea and Spar Between, and Memory Slam: Batch-Era Text Generation. His most recent book of poetry is human-authored but written under constraint: All the Way for the Win (Penteract Press, 2025) consists entirely of three-letter words. Among Montfort’s MIT Press books are The Future and two co-edited volumes, The New Media Reader and Output: An Anthology of Computer-Generated Text, 1953–2023. He’s also principal investigator in the University of Bergen’s Center for Digital Narrative. He directs a lab/studio, The Trope Tank. For more, see Nick’s site, nickm.com.

Angela Chang
Written by
Angela Chang

Angela is a practicing artist and designer researching how interfaces can enhance collocated collaboration. Her current focus is developing interfaces that enable parents to become better storytellers to young children. She also creates media, textiles, devices, and systems that heighten people’s presence to improve communication, education, and artistic expression.

Angela received an SB in Mechanical Engineering at MIT, and her Masters and PhD at the MIT Media Lab in Media Arts and Sciences. Her research in synesthesia led her to develop devices that translated touch through remote communication devices. She helped developed haptic technology and prototyped concept phones at Motorola. She is an inventor on several tactile interface patents. She also identified how parents touch and gesture within storybooks to facilitate emergent literacy learning during storytelling.

She is interested in building sensorial interfaces and storytelling experiences that help people increase their sense of common ground. Currently she is a Visiting Scholar at the MIT Trope Tank, and an Affiliated Faculty member at Emerson College in Boston, MA.

Nick Montfort Written by Nick Montfort
Angela Chang Written by Angela Chang